Description

TrackerForAll3 is a complete real-time human tracking solution for Unity. Using only an RGB camera, it detects pose, face, hand, iris, hair, and body landmarks to power immersive applications across games, AR/VR, virtual try-on, and motion capture.

The tool supports both webcam and video input, outputs 2D and 3D landmarks, and includes automatic IK/FK avatar animation with scaling and rotation. All features are configurable in the Unity Inspector, and demo scenes are included for every major feature to help you get started immediately.

TrackerForAll works with any humanoid avatar (including ReadyPlayerMe) and is cross-platform: Windows, macOS, Linux, Android, and iOS.

Bring avatars and applications to life with advanced real-time human tracking — all inside Unity.


Key Features

  • Pose Tracking with 2D/3D landmarks
  • Face Tracking with key facial points
  • Face Mesh Tracking with blendshape expressions
  • Full Body Tracking with 543 landmarks (body, face, hands)
  • Hand Tracking with handedness detection
  • Iris Tracking for gaze and lens try-on
  • Hair Segmentation for virtual styling
  • Selfie Segmentation for background blurring/removal
  • Avatar Mocap & Body Tracking with real-time IK/FK
  • Runs at up to 60 FPS across desktop and mobile

Use Cases

  • •Virtual try-on (clothing, makeup, lenses, hair)
  • •Motion-based games & gesture-driven UI
  • •AR/VR avatars and live streaming puppeteering
  • •Mocap pipelines and avatar dancing videos
  • •Fitness, training, and education apps

Technical Details

  • Included Components: TrackerForAll prefab, runtime controllers, AvatarMocap script with IK/FK integration, ML model runners (Lite & Full), webcam/video input managers, demo scenes, documentation, and setup guide
  • Tracking Features: Pose Tracking (2D & 3D landmarks), Face Tracking, Face Mesh Tracking with blendshape scores, Full Body Tracking (543 landmarks including body, face, and hands), Hand Tracking with gesture recognition, Iris Tracking, Hair Segmentation, Selfie Segmentation, Avatar Mocap, and Body Tracking
  • Avatar Support: Supports Unity Humanoid (Mecanim-compatible) avatars with automatic bone mapping and scaling, including Ready Player Me and other humanoid rigs
  • Performance: Up to 60 FPS on mid-range desktop hardware, configurable smoothness and visibility thresholds, optimized Lite ML models for Android and iOS devices
  • Platform Support: Windows, macOS, Linux, Android, and iOS
  • Unity Compatibility: Unity 2020.3 LTS or later with support for Built-in Render Pipeline, URP, and HDRP
  • Requirements: Webcam or video input source, good lighting conditions recommended for optimal tracking accuracy, Android/iOS camera setup required for mobile builds

Frequently Asked Questions

What is TrackerForAll?
TrackerForAll enables real-time pose, face, hand, iris, hair, and selfie tracking with avatar animation. Runs on RGB camera, cross-platform, 60FPS, with demo scenes for quick integration.
What are the key features of TrackerForAll?
Pose Tracking with 2D/3D landmarks. Face Tracking with key facial points. Face Mesh Tracking with blendshape expressions. Full Body Tracking with 543 landmarks (body, face, hands). Hand Tracking with handedness detection
What are the use cases for TrackerForAll?
Virtual try-on (clothing, makeup, lenses, hair). Motion-based games & gesture-driven UI. AR/VR avatars and live streaming puppeteering
How much does TrackerForAll cost?
TrackerForAll is priced at $29 on the Unity Asset Store with a standard license.
Is TrackerForAll compatible with all Unity versions?
TrackerForAll is tested for compatibility with recent Unity LTS versions. Check the technical details for specific version requirements.
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